![]() The pistol makes for a strong gameplay tweak too, as it allows me to back off during tough fights and play it safe. Blocking is easier to wrap my head around too, as watching steel swords clash feels more impactful than absorbing punches. Sword swinging feels a bit more satisfying than punching at times, as I can gracefully cut down my enemies. The basics of battle are still the same, but fighting with a sword and pistol does still feel different, even if it’s just psychological. In one encounter on a rickety bridge, I press Y to grab one of my enemies and toss them into the stream below. I have four stances I can switch between, like previous entries, and there’s a heat meter that allows me to pull off over-the-top finishing moves. Battles still work the same way as previous games where bumping into enemies will trigger a real-time fight. The biggest change comes from its combat, which trades in fists for swords and pistols, but even that change is somewhat cosmetic. Image used with permission by copyright holder I start exploring the streets, hunting for side missions, seeking out minigames, and getting into fights with wandering bandits. Though the setting may be a far cry from the city streets of the main games, instead placing me in a quaint Japanese village, all my Yakuza instincts hold up. I find myself controlling Sakamoto Ryōma, a samurai armed with a sword and flintlock pistol. Like a Dragon: Ishin brings a Yakuza spinoff to the West for the first timeĭespite never having played the original Ishin, I immediately know what to do when my demo begins. Yakuza 8 is now Like a Dragon 8 and it’s getting a Kiryu spinoff prequel ![]() Like a Dragon 8: release date speculation, trailers, gameplay, and more
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